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Shikiri

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Devlog

  • 1.1 prerelease
    March 31, 2025 by phanonnona
    2
    As voting's continued, I've been working on updates for a 1.1 post-jam release. This has mostly been menu polish, some gameplay tweaks, and a basic AI, since many comments were about not being able to... Continue reading
  • Resolution Changing
    March 23, 2025 by phanonnona
    1
    Changing window size has always been a bit intimidating. But Shikiri now has a basic option in the menu to change resolution and toggle fullscreen. With love.graphics.scale I didn't need to make many... Continue reading
  • Playtesting Woes
    March 22, 2025 by phanonnona
    1
    After getting to properly playtest with 2 players, I had some pretty big problems ^^; The rare collision bugs were extremely common, I had several problems with ECS, and worst of all, the game was jus... Continue reading
  • Shikiri's Initial Release
    March 20, 2025 by phanonnona
    This is gonna be my early submission, in case all my backups and github's burn down before the weekend. I essentially had the idea for this - which I'll wax a little more on later - for a little while... Continue reading
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