Playtesting Woes


After getting to properly playtest with 2 players, I had some pretty big problems ^^;

The rare collision bugs were extremely common, I had several problems with ECS, and worst of all, the game was just no fun.

Punch had no cooldown, so you could try and punch a rock a couple times to send it further. Pillars were supposed to be in the middle of defense and offense. Unfortunately, with the unlimited punches, they proved to just be the best. Players would spawn pillars as quickly as possible, and then follow them towards the opponent while constantly punching.

Some excellent feedback and ideas resulted in the cooldowns being replaced with a rock spawn charge-bar. This requires the player to not summon other stuff while they wait, and turns the cooldowns - which often feel bad because there's very little feedback - into something the player actively controls. This also reduced the confusing controls, where 3 shoulder buttons spawned slightly different rocks.

The charge bar was also applied to the punch. The lowest level is now weaker than before, hopefully reducing it's effectiveness, but you can forego punching for sometime to charge up a more powerful hit.

Hopefully it crashes a lot less now too.

The help menu has been populated with text, waiting for some images. The other menus are still a no-go.

Still hype for lots of improvements (but maybe only online much later ._. )


Thanks

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Shikiri-macos.zip 11 MB
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